The Merlies Biomes - All Five Regions of the World
The biomes of The Merlies in exploration order, from the village out to the underground pipes - what each layer is for and what awaits there.
Five Layers of One Small World
The Merlies is built on scale: one human-sized world, five very different bird-sized biomes. The village anchors the loop; the canopy teaches climbing; the wetlands open up flight; the ruins reward salvage; the pipes go underneath everything. The biome comparison page puts them side by side to help you plan each expedition.
The Five Biomes
The Village
Access: Available from the start — the Merlies rebuild it as you play
2 Birds · 2 Abilities
Forest Canopy
Access: Reached early in exploration — the first wild biome most players enter
2 Birds · 2 Abilities
Pond & Wetlands
Access: Explored as the flock's abilities open new passages
1 Birds · 0 Abilities
Overgrown City Ruins
Access: Reached as squad abilities unlock the climb up human structures
1 Birds · 1 Abilities
Pipes & Underground
Access: Explored once the squad can handle dark, enclosed routes
0 Birds · 1 Abilities