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The Merlies Guide

Biome Comparison Guide - The Merlies

All five Merlies biomes compared: signature movement, salvage richness, mood and what each layer is best for.

Published September 27, 2026 · Last updated September 27, 2026

Quick Answer: How Do the Biomes Compare?

The village is home and always safe; the canopy is the vertical climbing school; the wetlands are the brightest and most open; the ruins are the scrap motherlode with the most climbing on human structures; the pipes are the quiet, cozy underworld. The game has no combat and no difficulty spikes — what changes between biomes is how you move, what you find, and how far your squad's current abilities let you push.

Quick Answer: How Do the Biomes Compare?
BiomeSignature MovementBest ForMoodScraps
The VillageWalking, managingBuilding, training, planningCozy homeSpends them
Forest CanopyClimbing vines, mushroom bouncesLearning squad traversalWild and greenTangled in branches
Pond & WetlandsLow gliding over waterRelaxed foraging, flyingBright and openWorn smooth by water
City RuinsCable climbs, billboard traversesDensest salvage runsOvergrown playgroundRichest source
Pipes & UndergroundSqueezing through pipesCozy discovery routesWarm and quietBuried leftovers
Route your expeditions as loops that end at the village — the scraps you carry home are the only currency in The Merlies.

The Village: Base, Not Biome

The village sits apart from the exploration loop. Nothing here threatens the flock; it is where scraps become houses, rescued Merlies settle, and training happens between trips. Every other biome is measured by what it gives the village — which is why the manage-village screen shown in official screenshots matters as much as any traversal skill.

Green Above, Grey Below

The four exploration biomes split along a simple line: nature's structures (canopy, wetlands) versus humanity's leftovers (ruins, pipes). The green biomes teach the game's movement language on branches, reeds and mushrooms; the human biomes upcycle that language onto cables, billboards and pipes — and pay out the best salvage. A balanced session usually touches one of each.