The Merlies Abilities Guide - All Squad Abilities
Every traversal and progression system in The Merlies, from the officially named movement verbs to the squad-combo formula that opens the map.
The Formula Every Ability Follows
The Merlies replaces combat progression with mobility progression. Every ability is a key, every sealed passage is a lock, and the flock itself is the character sheet: rescue birds to add abilities, train them at the village to strengthen the squad, then revisit the map to spend that new reach. There are no enemies to out-level â only routes that used to be impossible.
- Squad size is the real level â rescue every lost Merlie you can reach.
- Movement verbs stack: bounce, climb, and pipe routes chain into full expeditions.
- The village converts scraps into capability â do not sit on materials.
- If a route fails repeatedly, leave and grow the flock; the game is paced for return trips.
All 6 Abilities
Squad Ability Combos
EasyForest Canopy
Unlock: A growing flock
Mushroom Bounce
EasyForest Canopy
Unlock: Mushroom pads
Cable & Billboard Climbing
MediumOvergrown City Ruins
Unlock: Human structures
Pipe Exploration
MediumPipes & Underground
Unlock: Empty pipes
Map & Navigation
EasyThe Village
Unlock: In-game map
Village Training
MediumThe Village
Unlock: Village facilities
The Merlies releases September 29 on PC and Nintendo Switch. The six entries above cover every traversal system named in official material; the per-bird ability roster and unlock specifics will be added in full after launch â this page is maintained alongside the game's development.